Dwarf Fortress

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Dwarf Fortress

Post  Mega Bear on Mon Mar 07, 2011 6:39 am

Introduction
Dwarf Fortress is a game that utilizes a variety of symbols and icons to create a three-dimensional enviroment that you view layer-by-layer. Many are discouraged by its complexity, but it only took me seven hours of reading tutorials and playing many failed attepts to master it.

Players of Dwarf Fortress start out with a world generated to their preference. They then select a spot in this massive world and create a settlement there using seven starter dwarves that they customized pre-embark. The player then digs into either a mountain or the dirt (for me it's usually the dirt) and creates a sprawling fortress with bedrooms, farms, massive storerooms, meeting halls, barracks, dormitories, etc. all within this fortress. During your first in-game two years you get waves of migrants with miscellaneous skills that join your fortress, and much-needed trade caravans that bring necessary supplies that you can either trade your own goods for or seize violently.

After the first two years or so, the evils of this world become evident. At first you may get a couple of goblins that break into your base to steal supplies or snatch children, causing you to create a very useful militia through a series of complicated and frustrating UIs (yes, creating a military pisses me off). Unfortunately, things only get worse. As scattered goblin communities become more aware of your presence, the attacks become more fierce. What began as a couple of goblin ambushes has now become year-long wars and sieges that cause the player to wall off their fortress from the outside world, thus forcing your fortress to be entirely self-sustaining with indoor tree farms and scattered wells created within very dangerous caverns.

Or if you don't want to deal with all the micromanagement of a fortress, you can create a custom character with specified stats and travel the world, slaying vampire, completing quests, conquering towns, looting dungeons, or hiding in a stone pit!

Remember, Dwarf Fortress has no primary goal, so every great fortress is bound to fall at one point or another, therefore, losing is fun!

Tutorials
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Stories

The following is a little exposition giving an example of how defined history can be, and how every event ties into another. This is seriously my favorite feature of the game.

From my world Omon Mudung wrote:On one of my adventurers I had to hunt down a vampire who had killed 256 humans. After extensive tracking and collecting of clues, I came upon him. After I killed him I looked him up in the Legends screen (Legends contains every bit of information regarding historical events, figures, landmasses, etc.) and was astounded to find out that the vampire was born in the year 9. That's fucking amazing. I had killed one of the oldest creatures on the planet. I looked at a few other historical figures and found that the first creature on the planet was a roc (bird creature) that killed hundreds of dwarves before being shot in the head. I then looked up the oldest living creature, and it turned out to be a dragon. This dragon was enormous and had hundreds of kills, but only one son who had died ages ago. On another adventurer (same world) I was told to hunt down and kill another vampire, this one having killed only one person, which is really pathetic. I found them in a hole in the ground, sliced their left hand off, then killed them. They had been exiled from civilization and were living in a tiny cave with a few pots, a couple coins, and a training spear. Just goes to show how dynamic this game can get.

And this story I got from another website, but it is fantastic. It gives examples of how huge, insane battles can take place, how history plays an important role in the game, as well as how death impacts everyone.

Asax Masterjails, The Most Awesome Cave Swallowman Ever wrote:
About a year or so into my most recent embark, I received a message informing me that Rusmo Ômourog, a forgotten beast, (specifically, a shelled hippopotamus with external ribs and curly emerald hair) had been struck down. Which was strange, since I was still dallying about on the surface, still paranoid from my last fort being annihilated by a fire-breathing pterodactyl thing. Not long thereafter, I found out the cause:

“Âsax, Cave Swallow Man Spearman has bestowed the name Mudoung upon a tunnel tube shield!”

“Âsax, Cave Swallow Man Spearman has bestowed the name Zosbagnaxob Spug Akul upon a fungiwood spear!”

Unfortunately, it would appear Âsax either could not make up his mind, or was exceedingly forgetful; the blighter began renaming his weapons thereafter, at an alarmingly high rate, pausing the game and zooming into the unexplored blackness of the earth each time. So I placed a note at the place I was forever being dragged to, and had my miners dig there. Âsax had to die.

There were two odd things when I found him at his camp. Unlike his kin, Âsax was “friendly,” not “hostile.” And he was a bit busy. Specifically, he was locked in combat with Ejem Itvidsiñur Ipizocul, a massive, poison-spitting blob of ash. He apparently didn’t think killing one forgotten beast with a wooden spear and shield was enough. And Âsax is winning; Ejem had a tail at one point, but Âsax has lopped it off, and Ejem’s body is red (mangled) at the time of writing. Âsax, although “tired,” is unhurt.

I’m not quite sure what I’m going to do about Âsax. I can’t let his obsessive renaming grind my game to a hault, but since he’s not hostile, I can’t attack him. And the fact that he’s killed one and a half forgotten beasts to my zero makes me think that might not be wise. Perhaps his obsessive renaming is related to his combat with Ejem; I’ll see if I can help him hasten the beast’s demise.



OK, this is getting ridiculous. While waiting for some source of leather to make a quiver (for some reason, I’ve not seen a single caravan), Ana showed up. Ana is “a great quadruped composed of coral” with three tails, a “gaunt appearance,” and deadly spittle. Since it couldn’t reach me, it went straight for Âsax, whose third toe on his right foot is now broken and smashed open. This is the only damage Ana and Ejem (who just won’t die despite being in the red) have done.
Let me re-iterate: he is trapped between two poison spitting Forgotten Beasts, and that’s all they’ve managed to do to him. Maybe it’s a bug…



This is insane. Lacking any major source of magma or water, I figured I’d just have my miners cut open an alternate route, and then hack Ana and Ejem, into pieces. I mean, tearing a creature limb from limb will kill it eventually, right?

I soon found out this answer was “wrong.” As soon as I pierced through on ground level, Âsax decided he wanted to see the sky and flew like a maniac out of the cavern, with Ana and Ejem close behind. I eventually managed to lure them into a side tunnel and seal the two forgotten beasts in (along with a fish dissector dwarf I’d used to distract them); my very own Hidden Fun Stuff.

Though no longer fighting the beasts, Âsax is still doing the obnoxious renaming every few minutes that started this whole mess. My dwarves are ignoring the kill order; they have it on their job list, but are hanging out in the barracks instead. They’ll obey other kill orders, though. Since I don’t have any magma, and very little water, I can’t think of how to eliminate Âsax… or at least get him to shut up. He’s presently chilling in my main hallway, showing benign interest in my dwarves’ activities.



I found out how to make the game not react to Âsax’s obsessive renaming; it had risen to twice a minute. Now that that problem is solved, I’ll let him roam freely throughout my fort.
This was by far the weirdest series of events I’ve ever had happen to me personally in Dwarf Fortress.

Also, when sealing in Ejem and Ana, I forgot to seal their escape route back into the depths. They’re back down there, beating up reptile men. Whoops. Well, as long as I dig carefully, not my problem…



…I can’t believe it.
There was a goblin ambush. Master lasher Atu Wraithwhipped managed to do what three of the most appalling abominations in all of creation, two of them immortals, failed to do; kill Âsax. Âsax defended the fortress as nobly as any of my actual soldiers, but evidently, his specialty was in dealing with freakish behemoths, not armed, armored goblins.
Those gobbo bastards managed to kill two of my most popular and useful dwarves as well; I may be looking at a fatal tantrum spiral thanks to them.
What a strange little tale. Atu Wraithwhipped… I’ll remember that name, and if the fortress falls, I’ve got a goblin to hunt down in Adventurer mode.



Well, I made a copy to look at the legends mode:

571 artifacts are listed, all of them just different names Âsax gave to his fungiwood spear and tunnel tube shield.

Not much on the painfully unremarkable Atu Wraithwhipped. He was born to unknown parents in 803 (present date is early 1055), and he’s a member of the Blotted Incest. He has no home listed, and his only kills are Âsax and a stray cat, also in my fort.

Âsax was born in 1042, and his life was completely unremarkable until he slew Rusmo Mournfulcackled. (Rusmo failed to kill a single creature before Âsax slew him in early 1053.) Âsax, for his part, never stopped considering himself a member of his nameless tribe of cave swallowmen. Due to Âsax’s efforts, said tribe is now listed on the legends screen, though it has no symbol or name. Its history only records Ejem, Ana, and Atu Wraithwhipped becoming its enemies.

Oh, and I found out why no caravans, and only a smattering of migrants, have come.
My settlement, Reignstake, has truly been well named. The entire reign of dwarvern civilization is indeed at stake.

It is the last dwarvern settlement on the entire planet.

Just when I thought this game could get no stranger…



As soon as is possible, Âsax will be getting a shrine; I intend ensure that his remains and weapons are given a place of honor.

This will have to wait until the dwarves’ current tantrum spiral wears off. Until then, I plan to set up a far more brutal series of traps and surprises to deal with the Blotted Incest, involving cage traps and guard dogs. I can’t exactly expand my military, though. It consists of two dwarves, one of whom has been struck by melancholy. The rest of my dwarves are needed for their non-military skills. (Oddly, the melancholy dwarf has not committed, or sought to commit, suicide; he has been obsessively practicing in the barracks, but has refused both food and drink. He’ll no doubt be dead soon, at any rate…)

Then again, I’ve got a nice little subterranean ecosystem going, independent of the bloodthirsty fiends of the underworld. Now that I know why the Mountainhomes haven’t been sending caravans (because they’re dead to the last dwarf), and why the humans and elves have been ignoring me (because according to their records, I don’t exist), maybe I should just close up that bridge and be done with it. Then I have only to deal with the abominations of the underworld, should I inadvertently break back into the subterreanean ecosystems.

I’m down to fourteen dwarves now, including the aforementioned melancholy dwarf, and the ones not actively suicidal are mostly pretty close.

In short: I cannot dare dig too deep, lest the undying horrors below tear my people asunder. I cannot sacrifice even the least of my people, for even they are needed to repopulate my nigh-annihilated people. The rest of this world either cares nothing for my fate, or seeks to hasten the extinction of all dwarfkind. The only glimmer of hope my people have ever borne witness to, an eccentric cave swallowman, lies dead by a goblin’s lucky strike.

This is the most Fun I’ve had in a long time.



Here is everything worthy of note from his legends description: (Âsax is goblin-tounge for Masterjails, by the way, since the underground peoples use goblin as their communication language.)

Masterjails was a cave swallow man born in 1042. He was of unknown parentage.

In the early autumn of 1053, Masterjails mortally wounded the forgotten beast Rusmo Mournfulcackled, who suffocated, with Squareluck the Tones of Safety in Reignstake.

[Yes, Âsax was 11 years old when he killed Rusmo.]

In the early summer of 1054, Moroserivers the Decent Salve received its name in Reignstake from Masterjails.

In the early summer of 1054, The Cyclopean Tar received its name in Reignstake from Masterjails.

[So on and so forth for many pages...]

In the early spring of 1055, Masterjails bled to death, slain by the goblin Atu Wraithwhipped with a silver whip in Reignstake.

Yeah, that’s pretty much his entire life according to legends mode. It misses the months spent fighting undying abominations of ash and coral, though, dodging attack after attack, without suffering anything worse than a broken toe, but there isn’t much to say about him. He only had thirteen years of life, though with them, he achieved more than the average elf does in a thousand.

I think the sheer ordinariness of him makes him all the more awesome. He wasn’t chosen by some mighty god, or born to some ancient lineage. He did not wield mighty artifacts or arcane magics. He was a cave swallowman with a fungiwood spear and a tunnel tube shield, who dared to challenge the unspeakable… and won.

Too Long; Didn't Read
It's like ASCII Minecraft but with a lot more adventure/RPG stuff.


Last edited by Mega Bear on Mon Sep 03, 2012 8:21 pm; edited 2 times in total

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Re: Dwarf Fortress

Post  Gothboy77 on Mon Mar 07, 2011 9:08 am

You should provide pix

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Re: Dwarf Fortress

Post  Learn your ABC's with S7 on Mon Mar 07, 2011 9:19 am

Gothboy77 wrote:You should provide pix
Imagine four huge pixels in your head. Now, imagine those pixels alternating colors. That's what the game looks like.

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Re: Dwarf Fortress

Post  Mega Bear on Mon Mar 07, 2011 7:09 pm

Gothboy77 wrote:You should provide pix


Some people prefer to use texture packs. I don't, it sort of defeats gameplay.

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Re: Dwarf Fortress

Post  Gothboy77 on Tue Mar 08, 2011 4:34 am

Doesn't look half-bad

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Re: Dwarf Fortress

Post  Mega Bear on Tue Mar 08, 2011 7:29 am

A goblin ambush of about ten or so goblin soldiers attacked my fortress of ninety dwarves. I thought the goblins would be easily handled but I was very very wrong. The mayor was smart enough to lock himself in his room. Right now I'm waiting for the goblins to leave. Now a deadly gas called Miasma is filling the entire fortress. Miasma, in case you didn't know, eminates from rotting corpses. We have a lot of those.

Let this be a lesson to all of you: THE MILITARY, NO MATTER HOW FRUSTRATING TO CREATE, IS A VERY NECESSARY PART OF ANY DWARF FORTRESS.

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Re: Dwarf Fortress

Post  Gothboy77 on Tue Mar 08, 2011 7:44 am

Dude guess what, I really want to play this game, but I mean the graphics look like NES graphics.

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Re: Dwarf Fortress

Post  Mega Bear on Tue Mar 08, 2011 7:46 am

Gothboy77 wrote:Dude guess what, I really want to play this game, but I mean the graphics look like NES graphics.
I don't give two shits about graphics. Anyone who is willing to give up gameplay for graphics is not a true gamer.

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Re: Dwarf Fortress

Post  Gothboy77 on Tue Mar 08, 2011 7:50 am

I mean, I like good game concepts, and graphivs really don't mean all that much to me.

However, I do feel that 8 bits is kinda hard to interpret, based off your screen shots, I could tell what things were, but the game just look "fuzzy" in a sort

Heck, I love pixel graphics though.
Love the SNES and Sega games
Ever play Legend of Mana, or The old Final Fantasy's?

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Re: Dwarf Fortress

Post  Mega Bear on Tue Mar 08, 2011 7:56 am

Gothboy77 wrote:I mean, I like good game concepts, and graphivs really don't mean all that much to me.

However, I do feel that 8 bits is kinda hard to interpret, based off your screen shots, I could tell what things were, but the game just look "fuzzy" in a sort

Heck, I love pixel graphics though.
Love the SNES and Sega games
Ever play Legend of Mana, or The old Final Fantasy's?
No, I've never even heard of "Legend of Mana." affraid

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Re: Dwarf Fortress

Post  Learn your ABC's with S7 on Tue Mar 08, 2011 2:35 pm

One of the main things I enjoy about games is their aesthetic qualities. I enjoy good graphics, but I don't let that stop me from grabbing a decent game that has good gameplay.

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Re: Dwarf Fortress

Post  Gothboy77 on Mon May 23, 2011 3:06 am

Tried the game.
HARD
AS
FUCK

I have no idea how to even play. I can't even tell what anything is!

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Re: Dwarf Fortress

Post  Mega Bear on Mon May 23, 2011 3:51 am

This helped me a TON:
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Once you get into it, you'll learn it's a LOT like Miencraft, but with an assload more stuff.

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Re: Dwarf Fortress

Post  Gothboy77 on Mon May 23, 2011 4:55 am

Mega Bear wrote:This helped me a TON:
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Once you get into it, you'll learn it's a LOT like Miencraft, but with an assload more stuff.

Wow it looks VERY confusing.

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Re: Dwarf Fortress

Post  Mega Bear on Mon Sep 03, 2012 4:23 am

Cleaned up and revised the OP. I started playing some Adventurer mode, fun stuff. Here's the logs of my two best characters from the planet Omong Mudung:

Athis Armorace the Ageless Saint

• Killed Emim Evenedbrush, who, born in 101, was given the gecko monster
curse in Visionfaithful by Kazis Hairytusk.
• Killed Idur Listenfortress, who, born in 88, became chieftess of
the Cerulean Apes in 119 and became enemies with the Lush Union,
the Prime Group, and a criminal in the Crazy Coalition.
• Retired the very same year as these heroic acts.

Ulde Blockadefell

• Killed Ramul Yellsmined, who was born in the year 9 and killed over two hundred sixty humans.
• Added Egu Borabathru, whose son Siga was killed by the giant cheetah Kindcleanses, to her party.
• Killed Ador Coupleford, who killed over one hundred fifty humans.
• Confronted Diso Leadershelters, an overlord obsessed with extending his mortality by any means, before being killed by a copper arrow to the neck.

Creating a new world for uber srs gameplay right now.

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Re: Dwarf Fortress

Post  Gothboy77 on Mon Sep 03, 2012 8:04 am

I miss playing this game. I am glad I discovered texture pack, the default is ugly in my opinion. I can't wait to start playing again. Good job on revising OP

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Re: Dwarf Fortress

Post  Mega Bear on Mon Sep 03, 2012 10:32 am

Yeah, I love my tileset. Default is fine and all, but the colors are really high contrast which I hate.

EDIT: I added a super awesome story to the OP. Seriously. It's super duper awesome.

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Re: Dwarf Fortress

Post  Jakester on Sun Mar 03, 2013 1:55 pm

Let me regale you with tales of adventure...

My first character, Ozo flangboulders, was sent out to go kill a necromancer.
Spoiler:
When I arrived at the tower, I sidetracked to go kill a warthog for some extra food. I attacked it once and missed. It counter-striked, but I dodged, right off of a cliff. That effectively broke my neck.

Then my second character, Ramal Notchurged, was sent out to kill a goblin leader, I picked up some dudes at a fort and headed out to kill the goblin.

Spoiler:
]When we arrived, my bowmen shot the leader in the head and knocked him unconscious, so I walked over to him and bit him in the head and shook him around by it. I was rather surprised when his head came off, still attached to my tooth. We killed some local bandits and got a new quest to kill the same necromancer as before. (I Spawned in on the same island.)

I picked up some more dudes, and went over to the tower. ( I tried to butcher my old corpse, but it didn't let me :/ ) The target necromancer was standing outside, so I killed him. We pretty much gang banged him, so I walked inside the tower, being greeted by about 20 elf, dwarf, and human corpses, along with their necromancers. We tried fighting them, but they're were too many, I left my companions for dead and ran. ( At least I lead them to death and glory! )

A little while to the south, I was approached by a bandit group. I ran from them too, their crossbowmen had me worried but they were crap at aiming. I was in the clear for now. So how did I die? I climbed on top of a mountain and I saw what seemed to be a river. I was an a decent swimmer so i jumped into it to get across. ( It was between me and the town I had to report back to. ) The 'river' was actually a waterfall, it whisked me down into the fall. I survived the dive but I was floundering around and I died from drowning.


Spoiler:
My first adventure was just stupid. I found a giant in a cave. (first enemy I found) It picked me up and threw me into a wall, the announcement box said that i literally exploded, losing all the items I had equipped. (not really important at the point)


To many words, didn't read: 1. Don't trust cliffs. 2. Don't trust rivers.
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Re: Dwarf Fortress

Post  Mega Bear on Mon Mar 04, 2013 5:18 am

I always steer very clear of rivers. I can usually swim through them, but I always travel with warriors who apparently never learned to swim.

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